Crimes
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Revision as of 13:39, 31 October 2021 by Kixxxer (talk | contribs) (Created page with "== Details == * Crimes require energy, health, crime experience and battle stats. More successes increase your crime experience, failures decrease it. Ea...")
Details
- Crimes require energy, health, crime experience and battle stats. More successes increase your crime experience, failures decrease it. Each crimes requires a minimum of 10 energy.
- Whenever you get sent to jail for a crime it hurts your crime experience.
- Some crimes will require an item, a vehicle, or that you are a VIP. Usually these ones will have higher payouts.
Crime Experience
Your Crime Experience (CE) is a hidden stat which affects the general success rate of crimes or Organized Crimes. Some crimes require very little CE, such as searching for cash, whereas others will need a lot to be successful. Attempting a crime without enough CE will greatly increase your chances of failure which could result in being jailed, or maybe simply impossible to succeed.
- Crime Experience is raised simply by completing crimes. Generally, the more difficult the crime, the more CE is required to succeed, and the more CE will be rewarded upon success.
- Upon going to jail, the maximum Crime Experience you can lose is a static value of around 20x what you would have gained upon success. If this loss is more than 1% of your total crime experience, then 1% will be removed instead.
How to Increase Odds in Crime Success
- Do tons of crimes without failing
- Work on your stats, as each different category requires a different stat to succeed.
Crime Categories
Public Order: Stats required are Agi & End
Property: Stats required are Agi & End & Int
White Collar: Stats required are Int
Violent: Stats required are Agi & End & Pow
Organised: Stats required are Agi & End & Int
High Tech: Stats required are End & Int















