Every item
Straight from the game: names, prices and levels are always the current ones.
Tool
Fake Moustache Common
Glue it on, lift a tourist's wallet, peel it off. The description they give the cops won't fit you.
Getaway Driver's Gloves Common
Thin leather for a sure grip on a stranger's wheel. No prints, no fumbling, no hanging around.
Skeleton Key Common
Opens most back doors and every cheap till. Shopkeepers hate it; you'll grow fond of it.
Lockpick Set Uncommon
For when the lock is better than the lockpicker. Car doors open faster with the right tools.
Crate of Contraband Parts Rare
Ignitions, keys and spare plates that fell off a ship. Makes stealing a car easier (used up), and one day it will build cars and guns.
Clean House Chips Rare
Genuine chips from the cashier's cage, no questions asked. Numbers runners pay off with them (better odds, used up); one day gangs will wash their money through them.
Getaway Map Common
Back alleys, rooftops and a coal chute nobody watches. If a job goes wrong, you won't be inside for long.
Glass Cutter Uncommon
A diamond tip and a steady hand. The liquor store window comes out with barely a whisper.
Precinct Callbox Key Rare
Opens every police callbox in the city. Phone in a false alarm across town and the heat goes with it: used up on a liquor store robbery or a car theft.
Police Radio Rare
Tuned to the precinct band. Hear them coming on the big jobs and be somewhere else when they arrive.
Bolt Cutters Common
Chains, padlocks, a truck's back doors. For when the cargo is locked up and the driver isn't cooperating.
Bolt Cutters (Shipment) Uncommon
Chains, padlocks, a truck's back doors. For when the cargo is locked up and the driver isn't cooperating.
Forged Shipping Manifest Rare
Stamped, signed and dated by a harbour foreman: the lorry you're taking is now officially yours. Better odds on a truck hijack, used up. Smugglers will want it too.
Rope & Grappling Hook Uncommon
Swing it over the tailgate of a moving truck and climb aboard. The driver won't know until it's too late.
Stick of Dynamite Rare
No bank heist starts without one. Light the fuse, cover your ears, and don't be standing there after.
Forged Papers Rare
A name, a stamp and a signature nobody ever signed. Good enough to stroll past a police check, once.
Press Pass Rare
A real press card with an editor's signature. Doors open for the press, even the bank's back office: better odds on a bank heist, and it isn't used up.
Signed Search Warrant Rare
A real warrant with a real judge's stamp, straight from a lieutenant's desk. Wave it at an arrest and walk away: used up on an armoured car job or a truck hijack.
Safecracker's Stethoscope Rare
A doctor's tool, a safecracker's ear. Listen close and a bank vault tells you its secrets.
Disguise Kit Uncommon
Wigs and putty for after the big jobs, so the witnesses describe somebody else. Wear it once, then burn it.
Spare Getaway Keys Rare
Spare keys to the car idling round the corner from an armoured car job. If it goes sour, the cell sees less of you.
Marked Deck Uncommon
Every card wears a tiny tell only you can read. Brings a crooked casino job closer to a sure thing.
Doctored Photographs Rare
The pit boss with someone who isn't his wife, or so the darkroom says. Keeps him quiet: less heat after a casino rig, used up. Blackmail jobs will want them.
Weighted Roulette Ball Rare
Ivory outside, a speck of lead inside. Only a floor manager knows which pocket it likes: much better odds on a casino rig, used up.