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Underground EvolutionThe Wiki

Every crime

Straight from the game: levels, nerve and payouts are always the current ones. Payouts grow in more dangerous districts.

Small-time jobs

Pickpocket

Pickpocket

Lift a wallet from a distracted commuter.

Level1 Nerve1 Pays$10–$45 WhereEvery district
Shoplift

Shoplift

Walk out of a corner store with more than you paid for.

Level1 Nerve1 Pays$13–$45 WhereEvery district HelpsSkeleton Key (+5% success · not used up)
Purse-Snatch

Purse-Snatch

Grab it, run, and don't look back.

Level1 Nerve1 Pays$21–$62 WhereSouthside Slums
Mug a Tourist

Mug a Tourist

Lost, rich and alone. Easy money, if they don't fight back.

Level2 Nerve2 Pays$40–$120 WhereEvery district HelpsFake Moustache (−1 heat · used up each time)
Break a Parking Meter

Break a Parking Meter

A crowbar, a quiet street and a pocket full of nickels.

Level2 Nerve1 Pays$23–$68 WhereSouthside Slums
Steal a Car

Steal a Car

Hot-wire something nice and drive it to the chop shop.

Level4 Nerve2 Pays$75–$210 WhereLittle Sicily, Southside Slums HelpsLockpick Set (+10% success · not used up) HelpsGetaway Driver's Gloves (+5% success · not used up) HelpsPrecinct Callbox Key (−4 heat · used up each time) HelpsCrate of Contraband Parts (+8% success · used up each time)

Street jobs

Sell Fake Tickets

Sell Fake Tickets

Front-row seats to a show that isn't happening.

Level5 Nerve2 Pays$61–$185 WhereSouthside Slums
Run Numbers

Run Numbers

Collect bets for the local numbers racket. Don't skim too much.

Level6 Nerve2 Pays$110–$260 WhereLittle Sicily HelpsClean House Chips (+8% success · used up each time)
Run a Shell Game

Run a Shell Game

Three cups, one pea, and it's never where they think.

Level6 Nerve2 Pays$67–$200 WhereSouthside Slums
Collect Protection Money

Collect Protection Money

The bakery, the barber and the butcher all owe this week.

Level7 Nerve2 Pays$97–$290 WhereLittle Sicily
Cheat at Fan-Tan

Cheat at Fan-Tan

A sleeve full of beans and a dealer who can't count.

Level7 Nerve2 Pays$97–$290 WhereChinatown
Rob a Liquor Store

Rob a Liquor Store

In, out, nobody gets hurt. Hopefully.

Level8 Nerve3 Pays$250–$600 WhereLittle Sicily, Southside Slums HelpsGlass Cutter (+8% success · not used up) HelpsGetaway Map (−50% jail time · used up each time) HelpsPolice Radio (−2 heat · not used up) HelpsSkeleton Key (+5% success · not used up) HelpsPrecinct Callbox Key (−4 heat · used up each time)
Fix a Boxing Match

Fix a Boxing Match

The kid goes down in the third. Everybody wins but the kid.

Level8 Nerve2 Pays$105–$320 WhereLittle Sicily
Steal a Jade Trinket

Steal a Jade Trinket

Green as a cat's eye and worth a month's rent.

Level8 Nerve2 Pays$105–$320 WhereChinatown
Steal from a Warehouse

Steal from a Warehouse

Nobody admits to owning it, so nobody reports what goes missing.

Level9 Nerve2 Pays$155–$470 WhereOld Harbor HelpsBolt Cutters (+5% success · not used up)
Rob the Fish Market Till

Rob the Fish Market Till

The till smells like fish. The money doesn't.

Level9 Nerve2 Pays$155–$470 WhereOld Harbor
Steal Factory Steel

Steal Factory Steel

Steel bars, a truck bed and a foreman who looks the other way.

Level9 Nerve2 Pays$155–$470 WhereIronworks

Professional jobs

Hijack a Truck

Hijack a Truck

A shipment of cigarettes that won't be missed. Much.

Level12 Nerve3 Pays$450–$1,200 WhereIronworks, Docklands HelpsGetaway Map (−50% jail time · used up each time) HelpsRope & Grappling Hook (+8% success · not used up) HelpsPolice Radio (−2 heat · not used up) HelpsBolt Cutters (+5% success · not used up) HelpsSigned Search Warrant (−100% jail time · used up each time) HelpsForged Shipping Manifest (+10% success · used up each time)
Sneak into a Warehouse

Sneak into a Warehouse

A loose board, a sleeping watchman and crates nobody counts.

Level12 Nerve3 Pays$180–$545 WhereSouthside Slums HelpsSkeleton Key (+5% success · not used up)
Hijack a Delivery

Hijack a Delivery

Olive oil, cheese and wine for the restaurants. Now for you.

Level14 Nerve3 Pays$290–$865 WhereLittle Sicily
Smuggle Firecrackers

Smuggle Firecrackers

Crates of them, off a boat, and every kid in town wants some.

Level14 Nerve3 Pays$290–$865 WhereChinatown
Run a Numbers Bank

Run a Numbers Bank

Not the runner any more: the bank. The house always wins.

Level15 Nerve3 Pays$320–$955 WhereLittle Sicily
Courier the Tong's Money

Courier the Tong's Money

A satchel across town. Don't open it. Don't lose it.

Level15 Nerve3 Pays$320–$955 WhereChinatown
Bribe a Harbour Clerk

Bribe a Harbour Clerk

A few bills in the right ledger and a ship never docked.

Level16 Nerve3 Pays$465–$1,400 WhereOld Harbor
Run Rum to the Coves

Run Rum to the Coves

A fast boat, no lights and a cargo the Coast Guard would love.

Level16 Nerve3 Pays$465–$1,400 WhereOld Harbor
Extort Union Dues

Extort Union Dues

The union collects from the men. You collect from the union.

Level16 Nerve3 Pays$465–$1,400 WhereIronworks
Bribe a Customs Officer

Bribe a Customs Officer

One stamp on the right form and a container is just "machine parts".

Level16 Nerve3 Pays$465–$1,400 WhereDocklands
Salvage a Wreck

Salvage a Wreck

She went down with a safe aboard. The sea doesn't need it.

Level17 Nerve3 Pays$515–$1,550 WhereOld Harbor
Steal Dynamite

Steal Dynamite

The quarry crates are stamped DANGER. So is the job.

Level17 Nerve3 Pays$515–$1,550 WhereIronworks HelpsLockpick Set (+5% success · not used up)
Steal from the Free Store

Steal from the Free Store

The bonded warehouse: goods waiting for duty nobody will pay.

Level17 Nerve3 Pays$515–$1,550 WhereDocklands
Pickpocket on the Boulevard

Pickpocket on the Boulevard

Same trick as the corner, but the wallets are fatter and the cops are closer.

Level18 Nerve3 Pays$760–$2,300 WhereThe Strip
Steal a Showgirl's Jewels

Steal a Showgirl's Jewels

Her admirers give her diamonds. You take them back.

Level18 Nerve3 Pays$760–$2,300 WhereThe Strip
Forge Cheques

Forge Cheques

A steady hand, good paper and a bank teller who's in a hurry.

Level18 Nerve3 Pays$760–$2,300 WhereFinancial District
Lift a Senator's Wallet

Lift a Senator's Wallet

He shakes a hundred hands a day. One of them is yours.

Level19 Nerve3 Pays$1,150–$3,400 WhereCapitol Hill

Big-time jobs

Bank Heist

Bank Heist Big job

Masks on. The vault won't open itself.

Level20 Nerve4 Pays$1,333–$3,667 WhereFinancial District NeedsStick of Dynamite (needed · used up each time) HelpsSafecracker's Stethoscope (+10% success · not used up) HelpsGetaway Map (−50% jail time · used up each time) HelpsForged Papers (−100% jail time · used up each time) HelpsPolice Radio (−2 heat · not used up) HelpsPress Pass (+6% success · not used up)
Tenement Protection Racket

Tenement Protection Racket Big job

Every flat on the block pays, or every flat on the block learns why.

Level20 Nerve10 Pays$1,300–$3,950 WhereSouthside Slums HelpsPolice Radio (−2 heat · not used up)
Torched Diner

Torched Diner Big job

The owner wouldn't sell. The insurance company will pay instead.

Level22 Nerve10 Pays$2,100–$6,300 WhereLittle Sicily HelpsGetaway Map (−50% jail time · used up each time) HelpsPolice Radio (−2 heat · not used up)
Shake Down a Parlour

Shake Down a Parlour

A gambling parlour with no friends upstairs. Yet.

Level22 Nerve4 Pays$840–$2,500 WhereChinatown
The Tong's Treasury

The Tong's Treasury Big job

Behind a carved screen in a back storeroom, the tong keeps its gold.

Level24 Nerve10 Pays$2,550–$7,650 WhereChinatown NeedsSafecracker's Stethoscope (needed · not used up) HelpsDisguise Kit (−3 heat · used up each time)
Sabotage a Rival's Mill

Sabotage a Rival's Mill

A wrench in the right gear and a rival's orders come to you.

Level24 Nerve4 Pays$1,350–$4,050 WhereIronworks
Run Foreign Bonds

Run Foreign Bonds

Bearer bonds off a liner, sold before anyone knows they're gone.

Level24 Nerve4 Pays$1,350–$4,050 WhereDocklands
Pirate a Cargo Manifest

Pirate a Cargo Manifest

Change the paperwork and a whole shipment is delivered to you.

Level24 Nerve4 Pays$1,350–$4,050 WhereDocklands
Night Cargo Run

Night Cargo Run Big job

A whole freighter's worth, off the books, before the fog lifts.

Level25 Nerve10 Pays$3,750–$11,200 WhereOld Harbor NeedsRope & Grappling Hook (needed · not used up) HelpsPolice Radio (−2 heat · not used up)
Strip a Rail Yard

Strip a Rail Yard

Copper wire, brass fittings, anything that isn't nailed down.

Level25 Nerve4 Pays$1,500–$4,500 WhereIronworks HelpsBolt Cutters (+5% success · not used up)
The Payroll Train

The Payroll Train Big job

Friday's wages for every mill in the Ironworks, in one locked car.

Level26 Nerve10 Pays$4,150–$12,400 WhereIronworks NeedsBolt Cutters (needed · not used up) HelpsGetaway Map (−50% jail time · used up each time)
Hijack a Container

Hijack a Container

A crane operator who owes you, and a box that sails off the books.

Level26 Nerve4 Pays$1,650–$4,950 WhereDocklands
Run a Fake Charity

Run a Fake Charity

A gala for the orphans. The orphans won't see a dime.

Level26 Nerve4 Pays$2,200–$6,650 WhereThe Strip
Embezzle a Payroll

Embezzle a Payroll

Twelve men on the books who never worked a day.

Level26 Nerve4 Pays$2,200–$6,650 WhereFinancial District
Run a Boiler-Room Scam

Run a Boiler-Room Scam

Twenty telephones, twenty salesmen and shares in a gold mine that isn't there.

Level26 Nerve4 Pays$2,200–$6,650 WhereFinancial District
Skim the Counting Room

Skim the Counting Room

A little off the top of every bag, every night, for the right people.

Level27 Nerve4 Pays$2,450–$7,350 WhereThe Strip
Cheat at Blackjack

Cheat at Blackjack

Count the cards, signal your partner, never get greedy.

Level27 Nerve4 Pays$2,450–$7,350 WhereThe Strip HelpsMarked Deck (+10% success · used up each time)
Rob a Vault Box

Rob a Vault Box

A safe-deposit box, a copied key and a banker's secret.

Level27 Nerve4 Pays$2,450–$7,350 WhereFinancial District HelpsSkeleton Key (+5% success · not used up)
Armored Car Job

Armored Car Job Big job

Hit the truck between pickups. Guards are armed.

Level28 Nerve5 Pays$3,000–$8,000 WhereDocklands HelpsPolice Radio (−2 heat · not used up) HelpsDisguise Kit (−3 heat · used up each time) HelpsSpare Getaway Keys (−50% jail time · used up each time) NeedsStick of Dynamite (needed · used up each time) HelpsSigned Search Warrant (−100% jail time · used up each time)
Blackmail an Alderman

Blackmail an Alderman

A photograph, a hotel room and a wife who doesn't know.

Level28 Nerve4 Pays$3,650–$11,000 WhereCapitol Hill
Steal City Hall Records

Steal City Hall Records

Deeds, permits and the files that say who owns whom.

Level28 Nerve4 Pays$3,650–$11,000 WhereCapitol Hill
Bribe an Inspector

Bribe an Inspector

The building inspector, the fire inspector, the health inspector. Everyone has a price.

Level28 Nerve4 Pays$3,650–$11,000 WhereCapitol Hill
Rig a Ward Election

Rig a Ward Election

Dead men vote, ballot boxes go missing, and your man wins.

Level29 Nerve4 Pays$4,050–$12,200 WhereCapitol Hill
Casino Rig

Casino Rig Big job

Fix the tables at The Strip for one very profitable night.

Level35 Nerve5 Pays$5,000–$15,000 WhereThe Strip HelpsForged Papers (−100% jail time · used up each time) HelpsMarked Deck (+10% success · used up each time) HelpsDisguise Kit (−3 heat · used up each time) HelpsWeighted Roulette Ball (+12% success · used up each time) HelpsDoctored Photographs (−4 heat · used up each time)

Untouchable jobs

Insider Trading

Insider Trading

You know before the board does. The ticker tape will tell the rest.

Level32 Nerve5 Pays$5,000–$15,000 WhereFinancial District
The Governor's Ledger

The Governor's Ledger Big job

Every bribe in the state, in one book, in the governor's own safe.

Level38 Nerve10 Pays$15,000–$45,000 WhereCapitol Hill NeedsDisguise Kit (needed · used up each time) HelpsForged Papers (−100% jail time · used up each time) HelpsSafecracker's Stethoscope (+10% success · not used up)

The Syndicate

Corner the Grain Market

Corner the Grain Market

Buy every bushel in the state, then name the price of bread.

Level42 Nerve5 Pays$8,500–$25,400 WhereFinancial District
Scuttle an Insured Freighter

Scuttle an Insured Freighter

A rotten hull, a fat policy and a crew that can swim.

Level46 Nerve5 Pays$9,700–$29,000 WhereOld Harbor, Docklands
Fix a Grand Jury

Fix a Grand Jury

Twelve jurors, twelve envelopes, one verdict.

Level50 Nerve5 Pays$10,900–$32,600 WhereCapitol Hill
The Mint Job

The Mint Job Big job

Fresh banknotes nobody has numbered yet, behind a door three feet thick.

Level55 Nerve10 Pays$29,300–$87,900 WhereFinancial District
Snatch a Champion Racehorse

Snatch a Champion Racehorse

The favourite for the Vesper Cup goes missing. The owner will pay to see him run.

Level60 Nerve5 Pays$13,800–$41,500 WhereThe Strip
The Mayor's Chair

The Mayor's Chair Big job

Not a ward this time: the whole city, and the man who signs its cheques.

Level65 Nerve10 Pays$36,300–$109,000 WhereCapitol Hill