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Underground EvolutionThe Wiki

Every crime

Straight from the game: levels, nerve and payouts are always the current ones. Payouts grow in more dangerous districts.

Small-time jobs

Pickpocket

Pickpocket

Lift a wallet from a distracted commuter.

Level1 Nerve1 Pays$10–$45 WhereEvery district
Shoplift

Shoplift

Walk out of a corner store with more than you paid for.

Level1 Nerve1 Pays$13–$45 WhereEvery district HelpsSkeleton Key (+5% success · not used up)
Mug a Tourist

Mug a Tourist

Lost, rich and alone. Easy money, if they don't fight back.

Level2 Nerve2 Pays$40–$120 WhereEvery district HelpsFake Moustache (−1 heat · used up each time)

Street jobs

Steal from a Warehouse

Steal from a Warehouse

Nobody admits to owning it, so nobody reports what goes missing.

Level9 Nerve2 Pays$155–$470 WhereOld Harbor HelpsBolt Cutters (+5% success · not used up)
Rob the Fish Market Till

Rob the Fish Market Till

The till smells like fish. The money doesn't.

Level9 Nerve2 Pays$155–$470 WhereOld Harbor

Professional jobs

Bribe a Harbour Clerk

Bribe a Harbour Clerk

A few bills in the right ledger and a ship never docked.

Level16 Nerve3 Pays$465–$1,400 WhereOld Harbor
Run Rum to the Coves

Run Rum to the Coves

A fast boat, no lights and a cargo the Coast Guard would love.

Level16 Nerve3 Pays$465–$1,400 WhereOld Harbor
Salvage a Wreck

Salvage a Wreck

She went down with a safe aboard. The sea doesn't need it.

Level17 Nerve3 Pays$515–$1,550 WhereOld Harbor

Big-time jobs

Night Cargo Run

Night Cargo Run Big job

A whole freighter's worth, off the books, before the fog lifts.

Level25 Nerve10 Pays$3,750–$11,200 WhereOld Harbor NeedsRope & Grappling Hook (needed · not used up) HelpsPolice Radio (−2 heat · not used up)

The Syndicate

Scuttle an Insured Freighter

Scuttle an Insured Freighter

A rotten hull, a fat policy and a crew that can swim.

Level46 Nerve5 Pays$9,700–$29,000 WhereOld Harbor, Docklands