Every crime
Straight from the game: levels, nerve and payouts are always the current ones. Payouts grow in more dangerous districts.
Small-time jobs
Pickpocket
Lift a wallet from a distracted commuter.
Level1
Nerve1
Pays$10–$45
WhereEvery district
Shoplift
Walk out of a corner store with more than you paid for.
Level1
Nerve1
Pays$13–$45
WhereEvery district
HelpsSkeleton Key (+5% success · not used up)
Mug a Tourist
Lost, rich and alone. Easy money, if they don't fight back.
Level2
Nerve2
Pays$40–$120
WhereEvery district
HelpsFake Moustache (−1 heat · used up each time)
Street jobs
Steal from a Warehouse
Nobody admits to owning it, so nobody reports what goes missing.
Level9
Nerve2
Pays$155–$470
WhereOld Harbor
HelpsBolt Cutters (+5% success · not used up)
Rob the Fish Market Till
The till smells like fish. The money doesn't.
Level9
Nerve2
Pays$155–$470
WhereOld Harbor
Professional jobs
Bribe a Harbour Clerk
A few bills in the right ledger and a ship never docked.
Level16
Nerve3
Pays$465–$1,400
WhereOld Harbor
Run Rum to the Coves
A fast boat, no lights and a cargo the Coast Guard would love.
Level16
Nerve3
Pays$465–$1,400
WhereOld Harbor
Salvage a Wreck
She went down with a safe aboard. The sea doesn't need it.
Level17
Nerve3
Pays$515–$1,550
WhereOld Harbor
Big-time jobs
Night Cargo Run Big job
A whole freighter's worth, off the books, before the fog lifts.
Level25
Nerve10
Pays$3,750–$11,200
WhereOld Harbor
NeedsRope & Grappling Hook (needed · not used up)
HelpsPolice Radio (−2 heat · not used up)
The Syndicate
Scuttle an Insured Freighter
A rotten hull, a fat policy and a crew that can swim.
Level46
Nerve5
Pays$9,700–$29,000
WhereOld Harbor, Docklands