Every crime
Straight from the game: levels, nerve and payouts are always the current ones. Payouts grow in more dangerous districts.
Small-time jobs
Pickpocket
Lift a wallet from a distracted commuter.
Level1
Nerve1
Pays$10–$45
WhereEvery district
Shoplift
Walk out of a corner store with more than you paid for.
Level1
Nerve1
Pays$13–$45
WhereEvery district
HelpsSkeleton Key (+5% success · not used up)
Mug a Tourist
Lost, rich and alone. Easy money, if they don't fight back.
Level2
Nerve2
Pays$40–$120
WhereEvery district
HelpsFake Moustache (−1 heat · used up each time)
Street jobs
Steal Factory Steel
Steel bars, a truck bed and a foreman who looks the other way.
Level9
Nerve2
Pays$155–$470
WhereIronworks
Professional jobs
Hijack a Truck
A shipment of cigarettes that won't be missed. Much.
Level12
Nerve3
Pays$450–$1,200
WhereIronworks, Docklands
HelpsGetaway Map (−50% jail time · used up each time)
HelpsRope & Grappling Hook (+8% success · not used up)
HelpsPolice Radio (−2 heat · not used up)
HelpsBolt Cutters (+5% success · not used up)
HelpsSigned Search Warrant (−100% jail time · used up each time)
HelpsForged Shipping Manifest (+10% success · used up each time)
Extort Union Dues
The union collects from the men. You collect from the union.
Level16
Nerve3
Pays$465–$1,400
WhereIronworks
Steal Dynamite
The quarry crates are stamped DANGER. So is the job.
Level17
Nerve3
Pays$515–$1,550
WhereIronworks
HelpsLockpick Set (+5% success · not used up)
Big-time jobs
Sabotage a Rival's Mill
A wrench in the right gear and a rival's orders come to you.
Level24
Nerve4
Pays$1,350–$4,050
WhereIronworks
Strip a Rail Yard
Copper wire, brass fittings, anything that isn't nailed down.
Level25
Nerve4
Pays$1,500–$4,500
WhereIronworks
HelpsBolt Cutters (+5% success · not used up)
The Payroll Train Big job
Friday's wages for every mill in the Ironworks, in one locked car.
Level26
Nerve10
Pays$4,150–$12,400
WhereIronworks
NeedsBolt Cutters (needed · not used up)
HelpsGetaway Map (−50% jail time · used up each time)