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Underground EvolutionThe Wiki

Every crime

Straight from the game: levels, nerve and payouts are always the current ones. Payouts grow in more dangerous districts.

Small-time jobs

Pickpocket

Pickpocket

Lift a wallet from a distracted commuter.

Level1 Nerve1 Pays$10–$45 WhereEvery district
Shoplift

Shoplift

Walk out of a corner store with more than you paid for.

Level1 Nerve1 Pays$13–$45 WhereEvery district HelpsSkeleton Key (+5% success · not used up)
Purse-Snatch

Purse-Snatch

Grab it, run, and don't look back.

Level1 Nerve1 Pays$21–$62 WhereSouthside Slums
Mug a Tourist

Mug a Tourist

Lost, rich and alone. Easy money, if they don't fight back.

Level2 Nerve2 Pays$40–$120 WhereEvery district HelpsFake Moustache (−1 heat · used up each time)
Break a Parking Meter

Break a Parking Meter

A crowbar, a quiet street and a pocket full of nickels.

Level2 Nerve1 Pays$23–$68 WhereSouthside Slums
Steal a Car

Steal a Car

Hot-wire something nice and drive it to the chop shop.

Level4 Nerve2 Pays$75–$210 WhereLittle Sicily, Southside Slums HelpsLockpick Set (+10% success · not used up) HelpsGetaway Driver's Gloves (+5% success · not used up) HelpsPrecinct Callbox Key (−4 heat · used up each time) HelpsCrate of Contraband Parts (+8% success · used up each time)

Street jobs

Sell Fake Tickets

Sell Fake Tickets

Front-row seats to a show that isn't happening.

Level5 Nerve2 Pays$61–$185 WhereSouthside Slums
Run a Shell Game

Run a Shell Game

Three cups, one pea, and it's never where they think.

Level6 Nerve2 Pays$67–$200 WhereSouthside Slums
Rob a Liquor Store

Rob a Liquor Store

In, out, nobody gets hurt. Hopefully.

Level8 Nerve3 Pays$250–$600 WhereLittle Sicily, Southside Slums HelpsGlass Cutter (+8% success · not used up) HelpsGetaway Map (−50% jail time · used up each time) HelpsPolice Radio (−2 heat · not used up) HelpsSkeleton Key (+5% success · not used up) HelpsPrecinct Callbox Key (−4 heat · used up each time)

Professional jobs

Sneak into a Warehouse

Sneak into a Warehouse

A loose board, a sleeping watchman and crates nobody counts.

Level12 Nerve3 Pays$180–$545 WhereSouthside Slums HelpsSkeleton Key (+5% success · not used up)

Big-time jobs

Tenement Protection Racket

Tenement Protection Racket Big job

Every flat on the block pays, or every flat on the block learns why.

Level20 Nerve10 Pays$1,300–$3,950 WhereSouthside Slums HelpsPolice Radio (−2 heat · not used up)