Every crime
Straight from the game: levels, nerve and payouts are always the current ones. Payouts grow in more dangerous districts.
Small-time jobs
Pickpocket
Lift a wallet from a distracted commuter.
Level1
Nerve1
Pays$10–$45
WhereEvery district
Shoplift
Walk out of a corner store with more than you paid for.
Level1
Nerve1
Pays$13–$45
WhereEvery district
HelpsSkeleton Key (+5% success · not used up)
Mug a Tourist
Lost, rich and alone. Easy money, if they don't fight back.
Level2
Nerve2
Pays$40–$120
WhereEvery district
HelpsFake Moustache (−1 heat · used up each time)
Street jobs
Cheat at Fan-Tan
A sleeve full of beans and a dealer who can't count.
Level7
Nerve2
Pays$97–$290
WhereChinatown
Steal a Jade Trinket
Green as a cat's eye and worth a month's rent.
Level8
Nerve2
Pays$105–$320
WhereChinatown
Professional jobs
Smuggle Firecrackers
Crates of them, off a boat, and every kid in town wants some.
Level14
Nerve3
Pays$290–$865
WhereChinatown
Courier the Tong's Money
A satchel across town. Don't open it. Don't lose it.
Level15
Nerve3
Pays$320–$955
WhereChinatown
Big-time jobs
Shake Down a Parlour
A gambling parlour with no friends upstairs. Yet.
Level22
Nerve4
Pays$840–$2,500
WhereChinatown
The Tong's Treasury Big job
Behind a carved screen in a back storeroom, the tong keeps its gold.
Level24
Nerve10
Pays$2,550–$7,650
WhereChinatown
NeedsSafecracker's Stethoscope (needed · not used up)
HelpsDisguise Kit (−3 heat · used up each time)