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The gang Armory

Share gear with the family: put items in, lend them out until a date, or hand them on for good.

Last checked Category Gangs
The gang Armory

The Armory is a tab in your gang's HQ. It opens at gang level 4. Everything in it happens at the HQ, so you have to be standing in the gang's home district: anywhere else, the tab tells you where to travel.

What goes in

  • Any item that can be traded: weapons, armour, tools, consumables, loot and so on. It goes in as it is: worn gear stays worn, upgrades and marks stay on it.
  • Never: Gold, vices, mission items, untradeable crates and anything bound to you. Vehicles wait for the Garage.
  • Donator Packs go in 5 days after you bought them in the Store, the Gold Shop or on the Bazaar, and nowhere else.

The Armory has 10 slots when it opens and 5 more for every gang level after that. A piece of gear takes a slot; a stackable item takes one slot per kind.

Who does what

Each rank's permissions are set by the Don. By default:

  • Put items in: every rank.
  • Lend gear: the Don, the Underboss and the Armorer.
  • Hand out for good: the Don and the Armorer. Officers who hand out can also repair stored gear from the treasury.

On the member list, ranks that hand out have a Give from the Armory button.

Loans

A loan is one piece of gear, until a date (usually 7 days, never more than 14). Bring it back on time from the Armory tab.

  • You pay for wear. If it comes back worse than it went out, the repair is your bill, owed to the treasury. You can't borrow again until it's paid. The Don may let it go: "the family covers it this once", and the treasury ledger says so.
  • A loan kept past its date is flagged as theft. It's allowed, but it's on the record and every officer is told. You can still bring it back late.

The rules that keep it clean

  • Nothing is lent or handed back to the member who put it in, or to anyone linked to them.
  • Anything that leaves the Armory can't go on the Bazaar for 5 days.
  • Packs go only to members who have been in the gang 3 days or more, 1 a day each and 5 a day per gang. A pack whose payment was refunded is frozen until staff look into it.
  • If the gang is destroyed, packs still in the Armory go back to whoever put them in.
  • Putting items in never earns a rank. It shows on the member list as a lifetime contribution, next to the cash and Respect you gave.

The record

Every deposit, loan, return and hand-out is written down, with the condition the item went in, went out and came back in. Every member can read the latest lines on the Armory tab.