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Sending cash

Hand an envelope of cash to a runner for another player: who can send and receive, the limits, the courier's fee, and how to take it or send it back.

Last checked Category The city
Sending cash

In Vesper City nobody wires money. You hand an envelope to a runner, and the runner crosses town.

How to send

  • Open a player's profile and choose Send cash, use the banknote button beside their name in Online now, or add an envelope of cash to a letter in your mail (the letter and the cash arrive together).
  • Pick the amount and, if you like, a short note (no links or contact details; bad language is filtered).
  • The courier takes 5% for the trip, and that part is gone for good. The rest arrives in about 30 minutes.
  • Until it arrives you can call the runner back: the cash comes home, minus the fee. You can follow your sends under Mail → Cash deliveries.

Who can send and receive

  • To send you need level 10, an account at least 7 days old, and to be free: not in jail, in hospital or travelling.
  • To receive, a player needs level 3 and an account at least 2 days old. Otherwise they are too new in town to be trusted with a delivery.
  • Accounts used on the same device can't send each other cash, in either direction.

Limits

  • At least $100 a time. The most you can send at once is a share of what a player of your level is meant to earn in a day, so it grows as you level up. The Send cash page shows your limit.
  • 5 sends a day. Sends you called back, or that were sent back, count too.

Receiving

When the runner arrives you get a notice. Open it and choose Take the cash or Send it back. Cash you take is ordinary cash on hand. Cash you send back goes home to the sender, minus the fee, and they aren't told why. A delivery nobody answers goes back after 7 days.

Good to know

  • Cash on the road can't be mugged or stolen.
  • Sending cash never touches the bank or a gang treasury.
  • Staff keep an eye on large amounts moving between the same two players. That is never a block on its own.