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Family contracts (weekly missions)

The Social Club's weekly contracts, also called weekly missions or tasks: what counts, what they pay, the Respect cap and the Monday reset.

Last checked Category The city

Enzo Benedetto runs the Social Club in Little Sicily, and every week he has work for the Family. His Family contracts are what most players call weekly missions, weekly tasks or quests: a short list of everyday jobs you do as you play, paid in cash and Respect. Open them from City → The Social Club.

Who can take them

  • Contracts open at level 5.
  • Asking for work, taking a contract, walking away and handing in all happen at the Club, so you must be standing in Little Sicily. The tasks themselves can be done anywhere in the city.

A week of contracts

  • Press Ask Enzo for work once a week. He gives you 3 contracts, each with 3 to 5 tasks, drawn at random.
  • Asking again in the same week changes nothing: the next set comes on Monday.
  • The tasks grow with you: for every 10 levels each count is 20% bigger, up to 3 times the starting size. The pay grows with your level too.

What the tasks ask for

Each task is a number of one everyday action:

  • Commit crimes, anywhere or in one named district. A failed crime counts too. See Crimes.
  • Win fights against other players. See Fights.
  • Beat rivals.
  • Train at the gym. See Gym and training.
  • Work shifts. See Jobs.
  • Sell items to the Black Market. See The Black Market.

What counts and what doesn't:

  • Only what you do after you take the contract. Nothing you did before you pressed Take it counts, and a contract that is only on offer doesn't move.
  • Fights count only when you are the attacker. Winning a fight you started counts; fighting off someone who attacked you does not.
  • One win per player a day. Beating the same player again within 24 hours doesn't count again, so pick different targets.
  • A task that is done stops counting. Each task shows how far you are, like "3 of 8".

Taking, walking away, handing in

  • Take it: you can have 1 contract in hand at a time. Its tasks start from zero when you take it.
  • Walk away: drops the contract you have in hand. It is gone for the week and pays nothing, but your hands are free to take another one that is still on offer.
  • Hand it in: when every task is done, go back to the Club and press Hand it in. You are paid there and then. Nothing is paid before you hand it in.

The pay

  • Cash: each task pays 6% of a day's income at your level (the level you had when Enzo gave you the week's work). A contract shows its pay before you take it.
  • Respect: 2 Respect for each task. It is your own Respect, never your gang's. See Respect and medals.
  • The weekly Respect cap: contracts pay at most 20 Respect a week. Once you reach it, a contract you hand in still pays all its cash, just no more Respect. The Club page shows how much Respect you have had from contracts this week.

The weekly reset

  • The contract week runs from Monday at midnight to the end of Sunday, Vesper City time, the same clock as the rest of the game. So yes: new contracts come every Monday at 00:00 game time.
  • The Club page shows when this week's contracts end.
  • Unfinished contracts end with the week. A contract still in hand or on offer when Monday comes is gone and pays nothing, even if it was nearly done.
  • The weekly Respect cap starts again on Monday too.

Tips

  • Ask for work early in the week, then take the contract that fits how you already play.
  • Hand in as soon as a contract is done: Sunday night is easy to forget.
  • Spread your fights over different players, so every win counts.