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The Black Market

The dealers in every district: what they sell, the daily limit and rising price on restoring items, selling back, repairs, Masterwork and bodyguards.

Last checked Category The city

"No receipts, no questions." Every district has a Black Market dealer who sells gear, tonics and tools for cash. Open it from City → Black market, or walk into the back alley on the district street in the Classic and Graphical views.

Buying

  • You buy from the dealer in the district you are standing in. Each district stocks different goods, and the best gear only turns up where the streets are dangerous (see Districts and travel).
  • Every item has its own level: you only buy what your level can use. See Every item.
  • Up to 10 of an item in one purchase.
  • The Black Market is closed while you are in jail or hospital.
  • Prices can move: a city crisis such as a warehouse fire sale makes everything cheaper (City crises), and a good name on the street is worth up to 5% off. You never see that number, only a better price.

Restoring items: a daily limit and a rising price

Items that give back health, energy, nerve or happiness (tonics, coffee, medkits, pills and the like) have two extra rules at the Black Market:

  • The price rises the more you buy. The first of an item each day costs the list price. Each extra one of the same item that day costs 10% of the list price more than the one before, but never more than 3 times the list price. The page shows "Next one:" with the price before you buy.
  • A daily limit. You can buy at most 100 restoring items a day, all items together. Below level 10 the limit is 50. When you reach it, the buy buttons grey out with "Come back after midnight".
  • Check before you pay. Buying several restoring items at once opens Confirm your purchase, with the price of each one and the total. Nothing is charged until you confirm.
  • Midnight resets both. The count and the price start again at midnight, Vesper City time.
  • Linked accounts share them. Accounts that signed in from the same device count as one.

Buying is not the same as using. How many tonics you can use is set by the tonic timer, see The tonic timer. Selling back always uses the normal price, never what you paid.

Selling back

  • Any dealer buys from anywhere in the city. Loot sells for its full value; other goods for 40% of the cheapest price, less if the gear is worn. Take equipped gear off first.
  • Dealers never buy bound items, crates, Gold items or anything you bought with Gold, or goods from the Shipment.
  • Broken or worn-out gear still sells as scrap. The Fence in Old Harbor pays more for loot (see Landmarks and special buildings).

Repairs, Masterwork and bodyguards

  • Repairs: the Repairs tab patches worn weapons and armour, but only part of the way; a district fixer mends them to full. See Repairs and fixers.
  • Masterwork: from level 80 the gunsmith and the tailor rework top weapons and armour, one mark at a time, cash only. See Fights.
  • A bodyguard: any Black Market can find you one for $2,500 in cash. He stays 24 hours. See Fights.

Tips

  • Buy restoring items a few at a time across the week rather than in one big pile: the first ones each day are the cheapest.
  • Shop for gear in the districts where the best stock turns up, then sell your loot to the Fence.
  • To trade with other players instead, use the Bazaar: see The Bazaar and markets.